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work@yonick.studio
yonick
yonick
yonick
studio
studio
studio
BASED IN SOFIA, BULGARIA
3D DESIGN STUDIO


selected
selected
selected
PROJECTS
PROJECTS
PROJECTS
YOUNAVERSE
Modular Stage Visuals Development
YOUNAVERSE
Modular Stage Visuals Development
Titan Gate Equity
3D & Motion Design for a Private Equity company
Titan Gate Equity
3D & Motion Design for a Private Equity company
Yi Feng Tower
Projection Mapping Content Development
Yi Feng Tower
Projection Mapping Content Development
NATURE IN CODE
Immersive Event Development
NATURE IN CODE
Immersive Event Development
Molec
Concert Visuals for one of the hottest music bands in Bulgaria
Molec
Concert Visuals for one of the hottest music bands in Bulgaria
Autonomy Capital
Abstract 3D Motion and Design for an investment company
Autonomy Capital
Abstract 3D Motion and Design for an investment company
PAYHAWK CORPORATE CARD
3D Design & Motion for Payhawk's new website
PAYHAWK CORPORATE CARD
3D Design & Motion for Payhawk's new website
Amour Propre
Clothing Brand Direction Research
Amour Propre
Clothing Brand Direction Research
more
more
more
about
about
about
yonick
yonick
yonick
manifesto
manifesto
We build worlds.
A product is not understood through the claims made about it. It is understood through behaviour. How it moves, what it withstands, how it holds itself when something happens to it. So we start from the argument rather than the image: what the product stands for, what it has to prove, and what would make someone believe it. Then we build the world that proves it.
We believe a world beats a collection. Twenty beautiful images are twenty images. Twenty states of one world are something else entirely, because each is read against the others and the whole carries more than the sum of it.
We believe distinction has to feel inevitable rather than advertised. The work does not ask for attention or trust. It shows what the thing is and lets the viewer arrive at the conclusion themselves.
That standard came from two industries: one where volume is high and dates never move, another where a single frame is studied by millions. Procedural tools are what make it affordable to hold. Once the system is built, every refinement is a matter of values, so the work gets pushed until it is right, not until it is due.
Learn more about us down below.
We build worlds.
A product is not understood through the claims made about it. It is understood through behaviour. How it moves, what it withstands, how it holds itself when something happens to it. So we start from the argument rather than the image: what the product stands for, what it has to prove, and what would make someone believe it. Then we build the world that proves it.
We believe a world beats a collection. Twenty beautiful images are twenty images. Twenty states of one world are something else entirely, because each is read against the others and the whole carries more than the sum of it.
We believe distinction has to feel inevitable rather than advertised. The work does not ask for attention or trust. It shows what the thing is and lets the viewer arrive at the conclusion themselves.
That standard came from two industries: one where volume is high and dates never move, another where a single frame is studied by millions. Procedural tools are what make it affordable to hold. Once the system is built, every refinement is a matter of values, so the work gets pushed until it is right, not until it is due.
Learn more about us down below.
what we
what we
excel at
excel at
Art Direction
We decide what the work is arguing before we decide how it looks. Style, mood and narrative focus follow from that argument. Look development sets the materials, the light and the behaviour that will hold from the first frame to the last.
Related projects:
Art Direction
We decide what the work is arguing before we decide how it looks. Style, mood and narrative focus follow from that argument. Look development sets the materials, the light and the behaviour that will hold from the first frame to the last.
Related projects:
3D & Motion Design
Modelling, lighting and materials built from first principles rather than from presets. Motion is restrained by choice. Every movement earns its place, and nothing moves to fill time.
Related projects:
3D & Motion Design
Modelling, lighting and materials built from first principles rather than from presets. Motion is restrained by choice. Every movement earns its place, and nothing moves to fill time.
Related projects:
Procedural Systems
Worlds that generate rather than worlds drawn by hand. Simulation, fields and forces where a brief needs real behaviour instead of the appearance of it. Building the system first costs more on day one and less every day after, which is why refinement stays affordable all the way to delivery.
Related projects:
Procedural Systems
Worlds that generate rather than worlds drawn by hand. Simulation, fields and forces where a brief needs real behaviour instead of the appearance of it. Building the system first costs more on day one and less every day after, which is why refinement stays affordable all the way to delivery.
Related projects:
Live & Large Format
Projection mapping, LED at any scale, and beat-synced content for live shows. Content designed for the surface it will actually live on, whether that is a 75 metre festival screen or a historic façade.
Related projects:
Live & Large Format
Projection mapping, LED at any scale, and beat-synced content for live shows. Content designed for the surface it will actually live on, whether that is a 75 metre festival screen or a historic façade.
Related projects:
Pipeline
Technology
Stack
One pipeline, chosen for control rather than habit.
Blender: main instrument, procedural, exceptional shading
Houdini: where Blender cannot reach: simulation, advanced procedural systems
Redshift & Cycles: render
DaVinci Resolve: edit, grade, compositing
Unreal: ealtime reactive visuals, alongside live teams
Pipeline
One pipeline, chosen for control rather than habit.
Blender: main instrument, procedural, exceptional shading
Houdini: where Blender cannot reach: simulation, advanced procedural systems
Redshift & Cycles: render
DaVinci Resolve: edit, grade, compositing
Unreal: ealtime reactive visuals, alongside live teams

AWARDS & RECOGNITION
AWARDS & RECOGNITION
AWARDS & RECOGNITION
featured on stashmedia.tv
nothing 3A PRO - A PRODUCT launcH concept
2025
featured on stashmedia.tv
nothing 3A PRO - A PRODUCT launcH concept
2025
featured on MOTIONOGRAPHER
nothing 3A PRO - A PRODUCT launcH concept
2025
featured on MOTIONOGRAPHER
nothing 3A PRO - A PRODUCT launcH concept
2025
video of the day - motion design awards
nothing 3A PRO - A PRODUCT launcH concept
2025
video of the day - motion design awards
nothing 3A PRO - A PRODUCT launcH concept
2025
Light & Shadow, yifeng festival
Fluid echoes - projection mapping
2024
Created with Studio Phormatik.
Light & Shadow, yifeng festival
Fluid echoes - projection mapping
2024
Created with Studio Phormatik.
Let'S WORK
Let'S WORK
Let'S WORK
TOGETHER
TOGETHER
TOGETHER
Email us at
work@yonick.studio
©2025
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©2025
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©2025
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